October 15 – 23 was Europe Code Week – a week to celebrate coding in Europe!
EU Code Week is a grass-roots movement that celebrates creating with code. The idea is to make programming more visible, to show young, adults and elderly how you bring ideas to life with code, to demystify these skills and bring motivated people together to learn. The initiative was launched in 2013 by the Young Advisors for the Digital Agenda Europe.
Today we live in a world that has been affected by rapid advances in technology. The way we work, communicate, shop and think has changed dramatically. In order to cope with these rapid changes and to make sense of the world around us, we need to not only develop our understanding of how technology works, but also develop skills and capabilities, that will help us to adapt to living in this new era.
Learning to code helps us to make sense of how things work, explore ideas and make things, for both work and play and we believe this to be an important aspect of primary school life too.
All the Year 5 and Year 6 students are participating in a coding session using the Pro-Bot and Probotix2 software. First students will write the instructions to draw lines and shapes. Then they all enjoy picking up the Pro-Bot to see how successful they were in drawing each line/shape.
The Year 6 Lions, Mr Inguanez’s class, have ventured further and embarked on an activity called Why code at the pizzeria?
The first part of the activity was a general introduction during which students were made more aware of the use of codes and symbols in everyday life. Then each group had to imagine they owned a pizzeria and a pizzeria name, menu and a pizza topping code list had to be created.
The follow up task consisted of having one student from each group taking a waiter role and having members from other groups playing the customer roles. Here the waiter had to welcome his customers, present the pizzeria menu and take orders. The pizza topping code list was used by the waiter to facilitate work so that instead of writing the different pizza toppings he/she just jotted down the code for the topping. Students rotated from one group to the other so that finally they had experienced all the work produced by their peers.
At the end of the activity students were asked to give feedback. It was evident that it was a fruitful experience and that it went beyond raising coding awareness. Learners stressed that they enjoyed the free space to create their own products in a collaborative environment with their peers.
Well done to all the teachers and students involved, with particular thanks to Mr Jason Inguanez (Year 6), Ms Tania Formosa and Mr James Callus (E-Learning Support Teachers).